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钢铁雄心2秘籍大全
《钢铁雄心2》秘籍是如下:
1、tdebug 输入后显示鼠标停留地的国家代码以及省份代码。
2、annex(空格)(国家代码) 直接吞并该国家。例:annex jap 吞并日本。
3、tag(空格)(国家代码)切换所控制的国家,如果玩到一半想换一个国家玩可以使用此代码,如想玩法国输入tag fra。
4、delall(空格)(国家代码) 删除指定国家所有的军队和舰队。
5、add_core(省份代码)添加该省份为我国核心,可作为宣战理由。
6、remove_core(省份代码)去除省份核心。
7、research complete 第一个研发槽的科技研发完成。
8、research all 所有科技研发完成。
9、manpower 增加10M人力。
10、XP 三军经验各加500。
钢铁雄心2生产瞬间完成
在db文件里的events文件里随便找个TXT文本最下面添上下面的,游戏里按F12,输入event 99999998.event和99999998中间有空格!!!
event = {
id = 99999998
random = no
trigger = { ai = no }
name = "生产作弊开启"
desc = "我很不爽想虐电脑"
style = 0
action_a = {
name = "这麼做太棒了"
command = { type = build_time which = land value = -2000 }
command = { type = build_time which = air value = -2000 }
command = { type = build_time which = naval value = -2000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = escort value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
event = {
id = 99999998
random = no
trigger = { ai = no }
name = "生产作弊开启"
desc = "我很不爽想虐电脑"
style = 0
action_a = {
name = "这麼做太棒了"
command = { type = research_mod value = 10000 }
command = { type = build_time which = land value = -2000 }
command = { type = build_time which = air value = -2000 }
command = { type = build_time which = naval value = -2000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = escort value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
钢铁雄心2一个军几个师
将领有统帅上限和指挥上限之分,所谓统帅上限,是指将多个师混编为军团之后,一名将领所统领的这个军团中的师的数量不能超过其军衔所允许的上限(元帅为12个师,上将9个师,中将3个师,少将一个师),超出上限之后,该军团中超额的师在战斗中的效率会大打折扣。这就是你说的名字变红现象。一场战斗中,所有军队由一位军衔最高的将领指挥,指挥上限就是指将领在战斗中所能指挥的军队的数量上限。超过这个上限,参战部队超额的师在战斗中的效率都会大打折扣。例如:现在ABC三个军团都可向某地的敌人发起进攻,其中A军团12个师,由一位元帅指挥,BC军团则各9个师,分别由两位上将指挥,如果分别进攻,那么各自由自己的指挥官指挥,但是,如果同时发起进攻,那么这30个师在战斗中由陆军元帅指挥,其他两位上将对战斗无影响。一位陆军元帅在一场战斗中最多可指挥的师的数量为24个,这样就会有6个师的战斗效率低下。讲清了这点就可以回答你的问题了,指挥部的作用是提高将领的指挥上限而不是统帅上限。所以当你在师数量超额军团中编如指挥部之后,名字还是红的。另外,指挥部还会提高战斗中触发各种战术的几率,这样就在很大程度上提高战斗的胜率。
总之,指挥部是钢铁雄心中一个很核心的兵种,要好好使用,会发挥很大作用。至于用法,这里没法详细告诉你,简单的讲,在你的每一个大的战役方向上,最好都要配备一个指挥部。另外,因为指挥部速度太快且太脆弱,最好不要单编,与其他部队混编为一个军团,由军衔最高的将领统帅。
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