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我的世界174基岩版
《我的世界》基岩版的玩法如下:
1、首先玩家出生在一个什么都没有的地方,玩家身上什么都没有,首先做的第一件事就是去砍树。
2、把树砍完之后,接着玩家按下键盘上的E键,打开合成栏,把树木放入进去,合成需要的木材。
3、工具箱完成之后,把工具箱放地上,然后接着合成木棍。木棍也挺重要的,现在玩家需要的是合成防卫的工具,接着合成木剑。
4、玩家也可以合成斧头,这样砍树就会加快。
5、关键的一步到了,玩家现在需要去找羊,寻找羊毛合成床,没有床度过晚上的话,玩家就会被怪物打死。
我的世界117基岩版
我的世界基岩版在近日发布了Beta1.17.0.54版本,那么该版本都有哪些更新呢?下面一起来看看我的世界基岩版Beta1.17.0.54更新日志吧。
我的世界基岩版Beta1.17.0.54更新日志
CavesCliffs - Experimental Features
洞穴与山崖——需要实验性玩法的特性
Minecarts with Chests can also appear in Mineshafts at -y
箱子矿车可以在y0以下的废弃矿道中生成
Strongholds will be more hidden in larger caves
要塞会在大型洞穴中生成的更隐蔽
Fixed a bug where Shulkers would not teleport below y=0 (MCPE-121810)
修复了潜影贝不会传送到y0以下的问题
CavesCliffs - Non-Experimental
洞穴与山崖——非实验性玩法特性
Axolotl
美西螈
Axolotl can no longer move on its own while playing dead (MCPE-124128)
装死的美西螈不能再自行移动
Axolotls no longer play dead on land
美西螈不会在陆地上装死
Powder Snow
细雪
Dispensers can now dispense a Powder Snow Block using a Powder Snow Bucket
用发射器发射细雪桶可以放置细雪块
Skeletons no longer freeze when standing inside of Powder Snow, and will transform into strays after 45 seconds (MCPE-116781)
站在细雪中的骷髅不会冻结,而是会在45秒之后变成流浪者
Mobs can now pathfind properly on top of Powder Snow (MCPE-118214)
生物可以正常在细雪上寻路
Vanilla Parity: Powder Snow can no longer support Scaffolding (MCPE-120947)
原版特性同步:细雪不再能支撑脚手架
Vanilla Parity: Mining time of Powder Snow Block now matches mining time in Java Edition
原版特性同步:挖掘细雪所需的时间现在和Java版的相同
Players can no longer Jump on top of Powder Snow to avoid sinking (MCPE-112023)
玩家不再能通过在细雪上跳跃来避免陷入细雪中了
Azalea Leaf
杜鹃树叶
Azalea and Flowering Azalea leaves now drop themself when mined with Silk Touch tools
杜鹃树叶和盛开的杜鹃树叶可以通过使用精准采集挖掘来获得其本身了
Caves and Cliffs
洞穴和山崖
Infested variants of Deepslate can be found in Extreme Hills biome
现在你可以在山地中找到深板岩的虫蚀变种
Block of Copper is now crafted with 9 Copper Ingots
现在需要九个铜锭来合成一个铜块
Block of Copper can be crafted down into 9 Copper Ingots
铜块可以分解为9个铜锭
Copper Ore and Deepslate Copper now drop 2-3 Raw Copper
铜矿石和深层铜矿石现在会掉落2-3个粗铜
Raw Iron, Copper, and Gold item textures have been updated
更新了粗铁、粗铜、粗金的材质
Block of Raw Iron, Copper, and Gold textures have been updated
更新了粗铁块、粗铜块、粗金块的材质
Compass and Clock textures have been updated
更新了指南针和钟的材质
Spore Blossom
孢子花
Spore Blossom no longer survives in water
孢子花会被水破坏
Copper
铜
Copper now has correct graphical and sound effects when waxing/dewaxing (MCPE- 121827)
现在给铜涂蜡/除蜡的时候会出现正确的视听效果
Underside of leaves now render correctly when placed on top of Copper Slabs
放在铜半砖上的树叶的底面会正常渲染了
Glow Squid
荧光鱿鱼
Squid and Glow Squid now make a specific sound when they let ink out
荧光鱿鱼和普通鱿鱼喷射墨汁时会发出一种特殊的声音
Old signs no longer glow when being dyed (MCPE-117835)
用染料给之前放置的告示牌染色不会使其上的文字获得荧光效果
Goat
山羊
Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat
提升了把一个尖叫山羊和一个普通山羊作为亲本繁殖,子代是尖叫山羊的几率
Items
物品
Fixed an issue where first person offhand items were rendered when zooming in with the Spyglass (MCPE-125825)
修复了用望远镜能看到第一人称副手上拿的物品的问题
Pointed Dripstone
滴水石锥
Stalactites now drip water a bit more often when filling Cauldrons
略微增加了钟乳石滴水装满炼药锅所需滴水的次数
Raw Gold
粗金
Piglins now admire Block of Raw Gold
猪灵现在会端详粗金块
Piglins now admire Raw Gold
猪灵现在会端详粗金
Rooted Dirt
缠根泥土
Tiling Rooted Dirt turns does no longer instantly turn it into Farmland block
用锄头锄缠根泥土不再会把它立刻变成耕地
Spyglass
望远镜
Spyglass is now part of the "Equipment" category in the Creative inventory (MCPE-126079)
望远镜现在在创造模式物品栏的“装备”分类中
Vanilla Parity
原版特性同步
Falling blocks now break when landing on Shulkers
现在掉落的方块落在潜影贝上时会被破坏
User Interface
UI
Fixed controller cursor sensitivity scaling (MCPE-33868)
修复了控制器光标灵敏度缩放问题
Fixed a bug preventing users from reassigning key 'E' in "KeyboardMouse" settings (MCPE-124224)
修复了不能在“键盘和鼠标”中修改“E”键的功能的问题
Commands
命令
Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule (MCPE-93666)
修复了命令方块矿车不被游戏规则“CommandBlocksEnabled”影响的问题
Multiplayer
多人游戏
The '/kick' command works properly if cheats and command blocks are disabled, and it no longer uses target selectors
现在无需开启作弊就可以使用/kick命令,并且其不再使用目标选择器
Technical Updates
技术性更新
General
常规
Added AddVolumeEntityPacket that contains information of a volume entity including its net ID and NBT containing information about the volume's definition and components, which will be added to the client's registry
添加了addVolumeEntityPackage,包含volume entity的信息,包括其网络ID和NBT,其中NBT包含有关volume entity的定义和组件的信息,这些信息将添加到客户端的注册表中
Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry
添加了 RemoveVolumeEntityPackage ,包含volume entity的网络ID,可以将其从客户端注册表中删除
Mobs
生物
Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This allows to implement simple breeding logic easier
向"minecraft:genetics"组件中添加了一个新的可选标志"use_simplified_breeding"。当此标志设置为true时,子代将不会把父代的隐性等位基因作为显出性状的等位基因,亲本显出性状的等位基因作为隐性等位基因来继承。这将使简单的育种逻辑更容易实现
GameTest Framework
GameTest框架
Components
组件
[Removed] function setColor(color : Number)
[已移除]函数setColor(color : Number)
property value : Number - Gets or sets the color of the entity
属性值:Number-获取或设置实体的颜色
Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components can be referenced via entity.getComponent(componentName : string).
添加了额外的组件接口。可以通过entity.getComponent(componentName:string)来引用运动、导航、可治疗、可呼吸、有年龄和可驯服组件。
minecraft:color
Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
Container-用于与实体容器交互的新接口。可以通过entity.getComponent(“inventory”).container引用
function setItem(slot : Number, itemStack : ItemStack) - Adds itemStack to the container at the given slot
函数setItem(slot:Number,itemStack:itemStack)-将itemStack添加到容器的给定槽处中
function getItem(slot : Number) : ItemStack - Gets the itemStack at the given slot
函数getItem(slot:Number):ItemStack-获取给定插槽处的ItemStack
function addItem(itemStack : ItemStack) - Adds the given itemStack to the first available slot of the container
函数addItem(itemStack:itemStack)-将给定的itemStack添加到容器的第一个可用槽中
function transferItem(fromSlot : Number, toSlot : Number, toContainer : Container) - Transfers an ItemStack from fromSlot of the container to toSlot of toContainer
函数transferItem(fromSlot:Number,toSlot:Number,toContainer:Container)-将ItemStack从容器的fromSlot传输到toContainer的toSlot
function swapItems(slot : Number, otherSlot : Number, otherContainer : Container) - Swaps ItemStacks *ween slot of the container and otherSlot of otherContainer
函数交换(slot:Number,otherSlot:Number,otherContainer:Container)-在容器的slot和otherContainer的otherSlot之间交换项堆栈
function worldLocation(relativeLocation : BlockLocation) - Transforms the coordinates of given GameTest location to its corresponding world location
函数worldLocation(relativeLocation:BlockLocation)-将给定游戏测试位置的坐标转换为相应的世界位置
function relativeLocation(worldLocation : BlockLocation) - Transforms the coordinates of given world location to its corresponding GameTest location
函数relativeLocation(worldLocation:BlockLocation)-将给定世界位置的坐标转换为相应的GameTest位置
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