钢铁雄心2生产加速事件(钢铁雄心2瞬间建造)

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钢铁雄心2生产加速事件

不鸟你主要原因是这个mod有点小众,难度略高可玩性也低了点。生产加速事件真写不出来,里面东西名字都改了,折中的方法是你去event里找全球军备竞赛的ID,你多刷几遍就是。我和同学之前联机,中、俄、印联机。印度出bug了,军备竞赛事件出了两次。然后步兵师几天一个。流水线开了后转眼世界第一陆军强国。然后没爽几把他出去有事,印度AI先退了联盟然后触发第二次中印战争事件几百个师直接干我了。你如果是中国的话可以模式点打,单机的话放弃你的航母梦和先进军队梦。潜艇加DF-21以及大陆军是你唯一能赢的机会。和美国争制海权制空权不现实。电脑无脑暴航母。我跟同学联机按照大神的攻略打,一路势如破竹打遍四洲无敌手。开了nofog看到美国150艘航母这个数据我们就封档了。真没信心了。

钢铁雄心2瞬间建造

在db文件里的events文件里随便找个TXT文本最下面添上下面的,游戏里按F12,输入event 99999998.event和99999998中间有空格!!!

event = {

id = 99999998

random = no

trigger = { ai = no }

name = "生产作弊开启"

desc = "我很不爽想虐电脑"

style = 0

action_a = {

name = "这麼做太棒了"

command = { type = build_time which = land value = -2000 }

command = { type = build_time which = air value = -2000 }

command = { type = build_time which = naval value = -2000 }

command = { type = build_time which = artillery value = -1000 }

command = { type = build_time which = anti_tank value = -1000 }

command = { type = build_time which = anti_air value = -1000 }

command = { type = build_time which = rocket_artillery value = -1000 }

command = { type = build_time which = sp_artillery value = -1000 }

command = { type = build_time which = sp_rct_artillery value = -1000 }

command = { type = build_time which = tank_destroyer value = -1000 }

command = { type = build_time which = light_armor_brigade value = -1000 }

command = { type = build_time which = heavy_armor value = -1000 }

command = { type = build_time which = super_heavy_armor value = -1000 }

command = { type = build_time which = armored_car value = -1000 }

command = { type = build_time which = engineer value = -1000 }

command = { type = build_time which = police value = -1000 }

command = { type = build_time which = escort value = -1000 }

command = { type = build_time which = cag value = -1000 }

}

action_b = {

name = "我不想作弊"

command = { }

}

}

event = {

id = 99999998

random = no

trigger = { ai = no }

name = "生产作弊开启"

desc = "我很不爽想虐电脑"

style = 0

action_a = {

name = "这麼做太棒了"

command = { type = research_mod value = 10000 }

command = { type = build_time which = land value = -2000 }

command = { type = build_time which = air value = -2000 }

command = { type = build_time which = naval value = -2000 }

command = { type = build_time which = artillery value = -1000 }

command = { type = build_time which = anti_tank value = -1000 }

command = { type = build_time which = anti_air value = -1000 }

command = { type = build_time which = rocket_artillery value = -1000 }

command = { type = build_time which = sp_artillery value = -1000 }

command = { type = build_time which = sp_rct_artillery value = -1000 }

command = { type = build_time which = tank_destroyer value = -1000 }

command = { type = build_time which = light_armor_brigade value = -1000 }

command = { type = build_time which = heavy_armor value = -1000 }

command = { type = build_time which = super_heavy_armor value = -1000 }

command = { type = build_time which = armored_car value = -1000 }

command = { type = build_time which = engineer value = -1000 }

command = { type = build_time which = police value = -1000 }

command = { type = build_time which = escort value = -1000 }

command = { type = build_time which = cag value = -1000 }

}

action_b = {

name = "我不想作弊"

command = { }

}

}

钢铁雄心4工厂产能

意思是装备的绿色小扳手代表生产一单位装备需要的产能。

《钢铁雄心4》系列与大多数同类游戏相比都更像是一部模拟历史的数据库,玩家与游戏互动的层面大多非常宏观,乐趣的大部分来源是针对局势的策略思考与决策,而不是直接的感官刺激。

钢铁雄心2生产加速事件#钢铁雄心2瞬间建造

游戏背景

游戏的故事背景设定在第二次世界大战前后,反法西斯战争时期,默认时间是1936-1948年,如若战争还未结束还可以延长作战时间,直到战争结束为止。

在游戏中,玩家可以操纵世界上的任意一个国家参与史诗般的世界大战。在游戏过程中会发生许多历史事件,部分历史事件会有一定概率朝相反方向发展,比如刺杀托洛茨基、兴登堡号事件和艾米莉娅·埃尔哈特的环球飞行。

钢铁雄心怎么进攻

1、先宣荷兰,比利时,卢森堡,占领后触发荷兰比利时投降事件。

2、在占领马奇诺后面的3个省份,触发包围马奇诺防线事件。

3、最后向法国本土推进,占领维希后触发维希法国事件,进攻法国即可。

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